Unloading 263 unused Assets to reduce memory usage. (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 559) WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shaderÄontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) The referenced script on this Behaviour (Game Object 'Global Scripts') is missing! ![]() WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader (Filename: C:\buildslave\unity\build\Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 128) There may be an object composition cycle in one or more of your serialized classes. Serialization depth limit 7 exceeded at 'GridButton.Thumbnail'. The referenced script on this Behaviour (Game Object 'Workshop Button') is missing! The referenced script on this Behaviour (Game Object 'Expand Arrow') is missing! The referenced script on this Behaviour (Game Object 'Delete') is missing! The referenced script on this Behaviour (Game Object 'Custom Button') is missing! (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333) ![]() The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing! Renderer: NVIDIA GeForce GTX 1060 (ID=0x1c20) GfxDevice: creating device client threaded=1 Mono config path = 'D:/Steam/steamapps/common/Tabletop Simulator/MonoBleedingEdge/etc' Mono path = 'D:/Steam/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/Managed' Current contents of the log file while the load is hanging:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |